No other programs were used, except for compiling the footage. I used Adobe After Effects and Adobe Premier Pro for the edits. Ok, yes there are some weight problems with the snail, but beyond that, look at the visual aspect. Am I going to fix the weight problems with the Snail? No. I already spent enough time on something that was just meant as a visual experiment with textures and lighting.
But, the point is that any inspiring 3D artist or animator has access to a free program that is in itself awesome. No it doesn't do everything the $3000 program Maya does, but if you don't need some of the fancy paint effects, particles or keyframing specialties Blender rocks. I will admit, I still use Blender to model most of my 3D characters and cut the UV's. Blenders UV cutting tool is far superior to Maya's, but this is about as far as I go these days with Blender because of the industry we work in.


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